Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Monday, February 9, 2009

2008 Animation Demo Reel






Sergio Model and Rig provided by
www.strutyourreel.com/news/?p=20

Thursday, January 31, 2008

Baby Elephant Video

Wednesday, January 30, 2008

Ninja Turtle Blend Shape Exercise


This is a simple blend shape exercise using a ninja turtle model that I had made in Maya. I did this some time ago and was still using the free Personal Learning Edition, so please disregard those nasty watermarks.

Tuesday, November 13, 2007

Batman Shots




Here's some test shots from a 3D animation I made. You can see some of my previous work on it here and here. Hopefully, I'll be able to post the finished animation soon.

Tuesday, June 12, 2007

Batmobile Project Continues...

The "Bouncy Batman" Shader

Utility Harness and Bat Symbol
I made these based off of the Batman Begins body armor and the Tim Burton cape and cowls. But when I posted them this morning I found this new version, so who knows, maybe I'll redo this project sometime later on.

Wednesday, April 18, 2007

Batmobile

lit and textured

Untextured

Thursday, March 1, 2007

Free Time


During my free time in grad school I played around alot with different 3D programs like Maya and 3D Studio Max. This is a Ninja Turtle that I modeled and was rigging for animation in the Personal Learning Edition of Maya. Unfortunately, because it was free, Maya PLE has all those crazy watermarks all over it. I looked into it and found out the educational version of Maya is waaay better and now I'm updating all of my old PLE stuff. It's taking some time though. This is due to the fact that you can't open a PLE file in any other version of Maya! Oh well, back to the drawing board I guess. I'll be sure to post some of my new Maya stuff when it is ready.

The picture above is a scene from a game I made called Mars Lander. In the game, the player captains a spaceship which has suffered damages while landing on Mars. The ship is loosing oxygen and all of the ship's O2 canisters have been scattered over the surface. The player has to regain enough oxygen canisters to support his crew and dock with a landing port while navigating the strange terrain and gravity of the Martian planet.

One of the features that I included with the game was a condition where the player cannot go past a certain altitude or else he will escape the Martian gravity and be lost into outer space. This makes the game difficult because the oxygen canisters are buoyant and are slowly leaving Mars' gravity. The player's distance from the surface is calculated by the game and displayed at the base of the screen to invoke a sort of "heads up display" found in fighter planes.

In addition to floating over the planet's surface, the player can land on the surface itself. This is very difficult and can only be done on large flat areas. Once the player has touched down on the surface he can drive his craft along the terrain. However, if the ship is traveling too fast at the top off a hill it will lift off and begin floating again.

I'd definitely like to make more games, but for now it will have to happen in my free time.

 

view my portfolio:
coroflot.com/mdelaros